Web3, Blockchain and XR Development Services for On-Chain and 3D Products
Two kinds of work share this practice: software that moves value on a blockchain, and software that renders a world in real time. Both punish shortcuts, so each of the fifteen services below is scoped in writing and handed over with every line of source.
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Blockchain
Contracts, tokens, wallets and trading platforms, from one smart contract to a complete exchange.
- Fixed-scope build, figure agreed first
- Ongoing retainer with weekly sprint demos
Blockchain Development
Blockchain solutions covering smart contracts, dApps, wallets and tokenization, with security designed in from the start.
Smart Contracts
Smart contracts for token logic, DeFi and blockchain automation, written with security as the first requirement.
Solidity Development
Solidity work on smart contracts, decentralized apps, token systems and the blockchain integrations Web3 products depend on.
Web3 Development
Web3 applications combining smart contracts, dApps, wallets and blockchain integrations, custom built with source ownership.
NFT Development
NFT marketplaces, minting platforms and token-based apps, backed by custom smart contract engineering.
DeFi Development
DeFi apps with smart contracts, wallets, staking and lending, built for security and for scale.
Crypto Wallets
Multi-chain crypto wallet apps secured with MPC and connected through WalletConnect, with the complete source included.
Crypto Exchange
Trading platforms with wallets, KYC, order books, liquidity features and admin control, run as an ongoing retainer.
Game & XR
Real-time 3D for games, simulations and immersive experiences on mobile, web, console and headsets.
- Fixed-scope build, figure agreed first
Game Development
Custom games for mobile, web, AR and VR, including multiplayer and fantasy sports titles, with full source handed over.
Unity 3D
Unity 3D for 2D and 3D games, AR, VR, mobile, console and multiplayer titles.
Unreal Engine
Unreal Engine apps with 3D environments, simulations, games and virtual experiences built to your brief.
AR Development
Augmented reality apps for mobile, web and enterprise use, with custom 3D content and a secure architecture.
VR Development
Virtual reality apps with 3D environments, simulations and immersive experiences built to order.
Metaverse Development
Metaverse apps with virtual worlds, 3D spaces, avatars and social experiences for your community.
WebGL Development
Interactive 3D in the browser with WebGL, offering fast rendering and visuals that need no install.
Need Web3 & Immersive work beyond these 15 pages? Name your stack on a call.
Scope a custom build →Making the Right Call in Web3 and XR
In both halves of this practice, the expensive mistakes are made before any code is written.
Does It Need a Blockchain at All?
Use a chain when several parties who do not fully trust each other must share one record, or when users must hold assets that no single company can freeze. If one organization controls the data anyway, a conventional database is simpler to run and easier to change.
Contract First, Interface Second
In Web3 the smart contract is the part that cannot be patched quietly after deployment. Settle the token logic, permissions and upgrade path before designing screens, and plan an independent security audit of the contracts before anything goes to mainnet.
Unity or Unreal
Unity suits mobile games, AR and titles that must run on modest hardware, with C# scripting and a large asset store. Unreal suits high-fidelity visuals, simulations and console or PC work, with C++ and Blueprints. For lightweight 3D inside a website, WebGL avoids an engine download altogether.
AR, VR or a Shared World
AR overlays content on the real world through a phone, so most users need no new hardware. VR needs a headset but gives full immersion for training and simulation. Metaverse builds add persistent shared spaces, avatars and social features on top of either.
How We Deliver Blockchain and 3D Work
Fourteen are fixed-scope builds, and crypto exchange work runs as an ongoing retainer with a demo every week.
Included on every engagement
- Custom builds run 2 to 8 weeks; an exchange, a full game or a large virtual world is scoped and quoted on paper before work begins.
- Contracts, game projects and assets ship as complete, unencrypted source without license check-ins, and any servers they rely on run on infrastructure you own.
- Third-party costs such as node providers, engine licenses and API fees stay with you, and we take no revenue share.
- Support runs in parallel on every build: platform guidance lasts 60 days, priority bug fixes last 6 months and product evolution lasts 12 months.
- The exchange retainer is demoed weekly against an agreed backlog and can be stopped with two weeks notice.
Questions About Web3 & Immersive
How long does a smart contract or game take to build?
A custom build here takes 2 to 8 weeks. A token contract or NFT minting site sits near the short end, while a multiplayer game or a DeFi protocol with several interacting contracts sits near the long end. Anything beyond that, such as a full exchange or an open world, gets its own written scope and price before development starts.
Where do I see the price for an NFT marketplace or Unity game?
On that service's own page. All fifteen services here publish a figure, and the service page is the authoritative source for it, so this overview lists no numbers. Gas fees, node provider plans, engine royalties and asset store purchases are third-party costs that you pay directly, and they sit outside our figure.
Which blockchain should we build on?
Choose the chain your users and partners already use. EVM-compatible networks, including Ethereum and its layer-2 networks, share Solidity tooling and wallet support, so contracts and integrations carry across. Pick a non-EVM chain only when it offers something your product genuinely needs, such as a specific ecosystem or transaction model. Fees, finality times and wallet coverage are worth comparing before you commit.
Who holds the keys and owns the contracts after launch?
You own the contracts, the code and the deployment from day one, and the full source is handed over unencrypted. We recommend deploying contracts and holding admin keys in wallets your own team controls, so no vendor ever sits between you and your users' assets. Infrastructure such as nodes and servers is set up in accounts you own.
Can our game or AR app be published under our own name?
Yes. App store submission runs from your company's own developer accounts, so the listing, ratings and revenue are yours from the first release. The game or app itself is handed over as full source, so later releases never depend on our accounts or our approval.
Describe the Chain or the World You Want to Build
Share the idea in a few lines, and a free written scope with its figure usually follows a few working days after our first call.
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