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- 🔍159 ready-made solutionsCategoriesAll 159 solutions →Multi-service platforms
One app, many services
Rides, food, delivery and payments in a single super app, with one wallet and one operations console.
All 6 in Super App →MobilityMove people, profitably
Driver and rider apps, dispatch, fare rules and payouts, tuned for city-scale operations.
All 5 in Ride Sharing →Last mileEverything to the door
Food, grocery, pharmacy, parcel and alcohol, with dispatch, live tracking and courier payouts.
All 35 in Delivery →Services marketplacesBook a professional in minutes
Home services, healthcare and freelance work, with scheduling, quotes and escrow.
All 13 in On Demand Services →MarketplacesSupply, demand, and the listing in between
Rentals, ecommerce, travel and jobs, with search, inventory and governed payouts.
All 31 in Listings →Rentals13Social and communicationWhere audiences gather
Social feeds, messaging, file sharing, AI assistants and website builders.
All 28 in Networks →Streaming and creatorsAttention, monetized
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All 16 in Entertainment →FintechMoney that moves
Neobanking, brokerage, investment and cross-border remittance, built for compliance.
All 8 in Finance Investment →Web3Exchanges, tokens and NFTs
Spot and P2P trading, launchpads and NFT marketplaces with custody and KYC.
All 14 in Blockchain →No solution matched that.Try a product name like "netflix", or a category like "delivery".Ready-made solutions159 launch-ready platforms across 10 categories, each shipping in 6 days with full source code.
Delivery35Swiggy CloneUbereats CloneDelivery Hero CloneHungerStation CloneJust Eat CloneInstacart CloneBlinkit CloneAmazonFresh CloneFreshDirect CloneUber Delivery CloneFedEX CloneAgriMove CloneDAT Load Board CloneVivino CloneWeedmaps CloneNetmeds CloneChowNow CloneDeliveroo CloneDoorDash CloneFoodpanda CloneGoldbelly CloneGrubhub CloneTalabat CloneZomato CloneBigBasket CloneGrofers CloneOneCart CloneZepto CloneDunzo CloneLalamove CloneDrizly CloneFlaviar CloneNestor Liquor Clone1mg ClonePharmEasy CloneThumbtack CloneUber for XRover CloneAstrotalk CloneUber for MassageFiverr CloneUpwork ClonePracto CloneAstroSage CloneDog Walk CloneUrbanClap CloneFreelancer CloneLybrate CloneListings31Airbnb CloneZillow CloneTuro CloneBlueground CloneBuildium CloneGetMyBoat CloneGreystar CloneAlibaba ClonePinduoduo CloneAmazon CloneTravel BookingJob PortalBookmyshow CloneYachtWorld Clone9flats CloneAppFolio CloneDream Yacht Charter CloneHabyt CloneTrulia CloneAliExpress CloneEtsy CloneFancy CloneFlipkart CloneMyntra CloneNoon CloneWalmart CloneExpedia CloneMakeMyTrip CloneYatra CloneGlassdoor CloneIndeed CloneNetworks28Reddit CloneInstagram CloneFacebook CloneLinkedIn CloneTwitter CloneTinder CloneThreads CloneBumble CloneChatGPT CloneHeygen CloneApple AI ReALM CloneGoogle Gemini CloneSkype CloneZoom CloneBigo Live CloneMailchimp CloneGoogle Drive CloneWetransfer CloneWix CloneBolt.new CloneX CloneDeepSeek CloneGrok CloneChillChat CloneActiveCampaign CloneDropbox CloneTransferNow CloneSquarespace CloneNetflix CloneYouTube CloneTikTok CloneReelShort CloneMoboReels CloneShortMax CloneCameo CloneThrillz CloneOnlyFans ClonePatreon CloneBet365 CloneAmazon Prime Video CloneDramaBox CloneFansly CloneIsMyGirl CloneLoyalFans CloneNot listed? We build custom for any vertical, in 2 to 8 weeks.Talk to us →
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- Industries we serveBuilt around how your sector actually works
Twenty-five sectors, each with its own page naming what we have already shipped into it and what we would build from zero.
Commerce & marketplacesFood & BeverageRetail & E-commerceProfessional & On-DemandTravel & HospitalityEvents & TicketingMedia & audienceMedia & EntertainmentCreator EconomyShort Drama & Micro-ContentDating & Social DiscoveryGaming & InteractiveMoney & regulatedBanking & Financial ServicesInsuranceWeb3, Crypto & BlockchainBetting & GamingHealthcare & Life SciencesOperations & industryLogistics & Supply ChainTransportation & MobilityManufacturing & IndustrialAgriculture & AgriTechReal Estate & PropTechTechnology & knowledgeTechnology & SaaSAI & Data ProductsEducation & EdTechIT Consulting & StaffingNon-ProfitNot listed? We build custom for any sector.See all industries →
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- Miracuves Solutions Private LimitedSince 2010, 9,000+ projects delivered - with full source code, every time.6,000+Clients served35+Industries served90+Ready-made solutions6 daysReady-made launchIndependently reviewed onClutch·GoodFirms·DesignRush·Crunchbase01Company02Proof & recognition
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- AboutWho we are, and how we got here.
- LeadershipThe people accountable for your build.
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- ResourcesEverything we know, in one placeBlog →App Development guideBackground Geolocation Tracking: Managing Device Telemetry Without Battery DrainAgriMove Clone Script Features and Pricing: What It Takes to Build a Smart Agricultural Logistics PlatformBest Marketing Strategies to Grow an AgriMove Clone Agricultural Logistics PlatformBrowse all articles →Video demos →See it running before you commitRecorded walkthroughs of products we have actually shipped.Wise Clone - money transfer demoNetflix Clone - OTT streaming demoInDrive Clone - ride-hailing demoWatch the demos →FAQs →Straight answers, before you askScope, timelines, source-code ownership and support, in plain terms.Do I get the full source code?How does 6-day delivery actually work?Is it legal to use a clone app?Read the FAQs →Talk to us →Talk to the people who would build itA working session with an engineer, not a sales pitch.Scope and feature fitTimeline and what ships in 6 daysSource-code ownership and supportBook a consultation →
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VR App Development Company
Immersive · Training · Simulation
Miracuves is a VR app development company. We build enterprise-grade VR experiences for training, simulation, and immersive 3D applications - deployed on Meta Quest, SteamVR, and Apple Vision Pro platforms with full source code ownership and IP protection from day one.
Reprojection 0
IPD 63 mm
VR-First Ready
Fully rebrandable on delivery
NDA Signed Day One
IP protected first call
Full Source Code
Delivered at handoff
60-Day Support
Post-launch included
100% IP Ownership
Yours - always
Clutch Reviewed 5.0★
Third-party verified
How Miracuves delivers VR experiences - from 40+ immersive projects shipped
Miracuves builds enterprise VR on Unity XR and Unreal Engine with OpenXR as the cross-headset baseline. We start from proven interaction patterns - grab systems, locomotion, UI canvases, and analytics hooks - not from blank scenes.
Every scoped delivery targets 90+ FPS on Quest 3, stable frame times on SteamVR, and visionOS builds where spatial computing is required. One codebase, multiple headset targets, full source and 3D assets yours on handoff.
Who this service is built for: L&D teams, manufacturers, healthcare trainers, and product companies launching immersive training, simulation, or sales walkthroughs - without hiring separate Unity, 3D art, and DevOps teams. If your use case is better served by phone-based AR or lightweight Web 3D, Miracuves will say so before kickoff.
From our VR team - Manufacturing training, 6 weeks
"Assembly-line digital twin with hand-tracked tool interactions, physics-based components, and an analytics dashboard tracking trainee accuracy. Shipped Quest 3 and SteamVR builds in six weeks - client passed their safety audit on schedule."
Why VR at Miracuves
What Miracuves has built - VR experiences you can launch today
Enterprise Training
VR Safety Simulator
Assembly-line training with physics tools, hand tracking, and performance analytics dashboard.
Real Estate
VR Property Walkthrough
Photorealistic interior tours with teleport navigation and remote client presentation mode.
Healthcare
VR Medical Training
Procedural training modules with step scoring, instructor observation, and compliance reporting.
Retail
VR Showroom
Interactive product displays with configurable variants and spatial UI for brand activations.
Education
VR Classroom Lab
Multi-student immersive lessons with instructor tools and session recording for review.
Events
VR Expo Experience
Branded virtual venue for product launches with avatar networking and live presentation stage.
VR (Miracuves) vs AR-First vs Web-Based 3D - which approach fits your immersive project?
Most development companies avoid this question because they only know one stack. Miracuves answers it honestly - your technology choice determines long-term cost, performance, and maintenance.
| Metric | VR · Unity + OpenXR ← MIRACUVES DEFAULT |
AR-First · ARKit + ARCore | Web 3D · Browser |
|---|---|---|---|
| Platform Support | Meta Quest, SteamVR, Apple Vision Pro | AR devices only (phone/tablet) | Web browsers (limited immersion) |
| Immersion Level | Full 6DoF spatial immersion | Overlay AR (limited depth) | Screen-based (no spatial presence) |
| Performance | 90-120 FPS native VR rendering | Phone-dependent AR performance | Browser-limited frame rate |
| Enterprise Readiness | Full: training, simulation, walkthroughs | Medium: retail, marketing overlays | Good: demos, product configurators |
| Best For | Training / simulation / walkthroughs | Retail try-on / marketing overlays | Product demos / lightweight 3D |
Choose VR (Miracuves) if…
You need fully immersive training environments, physics-based simulation, or spatial walkthroughs · cross-platform deployment across Quest, SteamVR, and Vision Pro · a single team owning the full VR pipeline from 3D assets to store submission.
Consider AR or Web 3D if…
Your users are on mobile/tablet only · your use case is lightweight product visualization · game or AR-heavy experience. See Web3 →
How Miracuves engineers structure VR projects for production
These are the specific decisions our engineering team makes on every VR project - choices that determine whether an app scales cleanly or becomes a codebase that needs to be rewritten.
Architecture - Modular Scenes with ECS Patterns
Strict separation: Presentation → Interaction → Data. Every training module owns its scene prefabs, interaction scripts, and analytics hooks independently. This is how Miracuves adds a new VR module in one sprint without breaking existing environments.
State - Unity Timeline + Event-Driven Interactions
Unity Timeline and event-driven interaction scripts keep training flows predictable and testable. The most common problem inherited from other agencies: monolithic Update() loops with business logic in scene controllers. We eliminate this on day one as a hard standard - not a suggestion.
Performance - LOD, GPU Instancing, and Foveated Rendering
Draw calls are batched with GPU instancing where possible. Heavy physics and networking run off the main render thread. We profile every release build with Unity Profiler and RenderDoc on target headsets - editor builds are never used as a performance benchmark.
VR Profiling - RenderDoc and Unity Profiler
Every VR build is profiled on target headset hardware using RenderDoc for GPU frame analysis and Unity Profiler for CPU performance. We track draw calls, frame timing, memory usage, and thermal throttling across extended sessions. Only real headset metrics determine release readiness.
What most VR agencies get wrong
Delivering editor-only builds for review. No headset QA. No LOD or foveated rendering. Hardcoded API keys in source. No physical device testing before Quest Store or Steam submission. Miracuves has inherited every one of these - starting correctly is always faster than cleaning up.
Three ways Miracuves delivers your VR project
Every engagement is with Miracuves as a company - a complete team, a defined process, and full delivery accountability. Choose the model that matches your project stage.
Starter Module · Fixed Price
VR Starter Experience
Miracuves deploys a scoped VR training or walkthrough module under your brand - Meta Quest 3 + SteamVR + Analytics Dashboard - in 4-6 weeks. Source code fully yours.
Custom Development · Scoped
Custom VR Build
Miracuves builds from your specification - custom architecture, custom flows, unique features. Full team: engineer, backend, QA, PM.
Ongoing Retainer · Monthly
Ongoing VR Development
Miracuves works as your ongoing development partner - new features, releases, maintenance on a monthly retainer with weekly sprint demos.
How Miracuves ensures every VR delivery meets production standard
Every project passes through Miracuves' quality gates before handoff - not as a checklist, as a non-negotiable delivery standard applied to every codebase we ship.
Our 6 Continuous VR Quality Gates
Every line of code, asset, and build profile must successfully clear all six quality control gates before repository handoff.
Scene Review on Every Environment Build
Every scene merged into your project is reviewed by a senior VR engineer. No untested code reaches your production environment under any circumstances.
Automated Interaction Testing Required
Automated interaction tests for grab systems, locomotion, and training flow checkpoints, plus integration tests for critical user flows. Minimum coverage enforced before any release build is created.
Release Builds Profiled - Not Editor Builds
Miracuves profiles performance using Unity Profiler on every release build. Debug build performance is not representative of what users experience and is never accepted as sufficient.
Handoff Package - Environments, Code, and Assets
Source code, documentation, environment setup guide, API documentation, deployment credentials, store credentials, and post-launch runbook - all included in every project handoff.
Store Submission - Full Compliance Managed
Miracuves handles provisioning profiles, signing certificates, store listing creation, screenshot assets, compliance checks, and review coordination for Quest Store, Steam, and visionOS.
Post-Launch Monitoring - 60-Day Active Support
Unity Analytics and performance monitoring configured pre-launch. Miracuves monitors crash rates and performance metrics during the 60-day post-launch support window - proactive, not reactive.
The VR tech stack Miracuves ships with
Matched to your architecture and delivery requirements - not a one-size-fits-all default.
From brief to deployed VR experience - what happens and when
Every VR engagement follows the same delivery spine - whether you start from a scoped VR template or a custom spec. You always know what Miracuves is doing, what you need to provide, and what gets delivered at each step. Timelines below reflect our standard VR starter sprint; custom builds run milestone-based with the same checkpoints.
Brief & NDA
Share your training or simulation concept via WhatsApp or our contact form. Bilateral NDA signed same day. We ask 6 specific questions about your training goals, target platforms, environment complexity, and timeline expectations.
Scope & Plan
Right VR template, platform, and interaction model confirmed. No payment before scope is agreed.
Build & Demo
Repo created, scenes laid out. First build in 24h. Weekly working VR demo runs.
QA & Polish
Tested on real Quest/SteamVR/Vision Pro hardware. Builds optimized for 90+ FPS.
Launch & Handoff
Full code, assets, and docs delivered. Store submissions handled. 60 days active support.
What VR development costs at Miracuves
We publish prices because we are confident in what we deliver. No hidden fees after scope is agreed.
VR Starter Experience
Scoped VR module · 4-6 week delivery
- Single-scene VR experience on Quest
- Basic interactions and UI
- Analytics dashboard included
- Full source code on handoff
- 60-day post-launch support
- NDA protected from day one
Custom VR Build
Scoped before build · milestone billing
- Full VR team - engineer, 3D, QA
- Multi-scene training or simulation
- Quest + SteamVR (+ visionOS optional)
- Photon multiplayer if required
- Store submission managed
- Full IP transfer on handoff
Ongoing VR Development
Monthly retainer · cancel with 2 weeks notice
- Dedicated Miracuves VR team
- New modules, environments, features
- Weekly sprint demos
- Headset compatibility updates
- Scales up or down as needed
- All code remains 100% yours
What affects VR project cost at Miracuves
VR pricing scales with environment complexity, custom 3D asset volume, number of interactive tools, multiplayer requirements, headset targets, and analytics or LMS integrations beyond the standard dashboard.
Typical VR budget ranges
Starter module: from $3,699 · 4-6 weeks.
Enterprise training: $14,999-$45,000 · 6-12 weeks.
Ongoing retainer: from $2,299/month.
Every quote is written before payment - no surprise invoices after kickoff.
The six days are ours, and they do not run past six. What can add time sits on your side: developer account verification, merchant onboarding and compliance approvals are controlled by the app stores and your payment provider, not by us. We list exactly what you need ready on the first call so you can start those in parallel.
What a real VR project looks like at Miracuves
A manufacturing company needed a VR training simulator for their assembly line workers - realistic physics, interactive tool handling, and objective performance tracking - deployed on Meta Quest 3 and SteamVR within 6 weeks before a quarterly safety audit.
The Challenge
The existing training program relied on physical mock setups at one central location, required 4 trainers per session, and had no objective way to measure trainee performance. Workers at remote facilities could not access the centralized training program without traveling for days at significant cost and production downtime.
What Miracuves Delivered
Built a digital twin of the assembly line in Unity 6 with realistic physics simulation for every tool and component, integrated hand tracking via Meta Quest SDK for natural two-handed tool manipulation, added spatial audio cues for machine feedback and alert sounds, and deployed simultaneously on Quest 3 and SteamVR with synchronized build pipelines.
Outcome
Delivered in week 6 on Quest Store and SteamVR. Analytics dashboard, full source code, and store submission included. Client passed the safety audit with 60% faster onboarding and cut on-site trainer dependency by 75%.
Client Testimonial
"We needed a VR training simulator for our assembly line and honestly expected it to take months. Miracuves not only delivered ahead of schedule - they built physics interactions we thought would require outside specialists. The Unity codebase is clean enough that our internal developer could understand and modify it immediately."
M.T., Head of Operations
Manufacturing Company · VR Training Rollout
Project Brief
What clients say about Miracuves VR development
Across manufacturing, healthcare, and real estate - from L&D directors to operations leads - verified on Clutch and Google.
Clutch · VR Training
"Miracuves built our assembly-line VR simulator in six weeks on Quest 3 and SteamVR. Hand-tracked tool interactions felt natural, the analytics dashboard let us score every trainee, and we passed our safety audit on schedule."
M.T., Head of Operations
Manufacturing · Midwest USA
Google Reviews · Real Estate VR
"Our sales team now walks clients through unbuilt properties in VR before construction finishes. Miracuves delivered photorealistic interiors with teleport navigation in eight weeks - remote buyers sign off faster than with static renders."
R.K., Sales Director
Property Developer · Dubai, UAE
Clutch · Healthcare VR
"We needed a procedural training module with instructor observation for nursing staff. Miracuves shipped multiplayer VR with step-by-step scoring and LMS export in ten weeks - our compliance team signed off without rework."
P.L., Training Director
Healthcare Network · Toronto, Canada
More immersive technology solutions at Miracuves
Questions about VR development at Miracuves
Can VR applications run smoothly on Meta Quest, SteamVR, and Vision Pro?
Yes. Miracuves profiles every VR build on release hardware - Quest 3, SteamVR headsets, and Vision Pro where scoped. OpenXR and platform-specific optimisations (LOD, foveated rendering, baked lighting) are standard so experiences hold 90+ FPS in production.
Does Miracuves deliver the full source code and 3D assets?
Yes - completely. Miracuves delivers the full Unity or Unreal project, all C# or Blueprint source, 3D assets, repository with commit history, build configuration, documentation, and deployment credentials. Zero lock-in.
How fast can a VR experience realistically be delivered?
Scoped single-module VR experiences ship in 4-6 weeks. Full enterprise training or multi-environment simulations run 6-12 weeks with milestone billing. All timelines are stated in writing before any payment is requested.
VR vs AR vs Web 3D - which does Miracuves recommend?
Choose VR for immersive training, simulation, and spatial walkthroughs where users wear a headset. Miracuves recommends AR when you need real-world overlays on phones and tablets, or Web 3D when browser-based delivery without a headset is sufficient. We tell you which fits before kickoff.
What is included in the analytics dashboard with every VR delivery?
A web-based dashboard with trainee progress tracking, completion rates, interaction accuracy, session recordings, per-user performance metrics, and module configuration - delivered as a separate web app that syncs with the VR application.
Does Miracuves handle Quest Store, Steam, and visionOS submission?
Yes, as part of scoped delivery engagements. Miracuves manages store listing assets, platform compliance checks, and review coordination for Meta Quest Store, Steam, and visionOS App Store.
What happens after delivery if there are bugs or interaction issues?
Every Miracuves VR delivery includes 60 days of post-launch technical support. Bugs within the delivered scope are fixed at no additional cost. New environments or features beyond scope are quoted separately.
How does Miracuves handle NDA and IP protection for VR projects?
Miracuves signs a bilateral NDA before any project details are shared. An IP ownership agreement confirming 100% ownership transfers to the client is signed at project start - not at the end.
Ready to build your VR experience with Miracuves?
Tell Miracuves what you are building. We will confirm the right solution base, service model, and delivery timeline - in writing, before any commitment is required from you.






