Can Unity 3D deliver 60+ FPS on mobile, console, and WebGL?
Yes, when the frame budget is set per device and checked on real hardware. Miracuves profiles every Unity project on target devices - not editor mode. URP for mobile, WebGL and standalone headsets; HDRP only for high-end PC and console builds, since it does not support WebGL or mobile. LOD groups, occlusion culling, and Addressables streaming are standard on every delivery.
How much does Unity 3D development cost at Miracuves?
If your scope matches a catalogue product, its price is fixed: the ready-made platform - web app, admin panel and mobile apps - starts from $2,199 and ships in 6 days; it is not a Unity build. Custom Unity work starts from $3,699, depending on the work. A custom Unity MVP typically costs $8,000-$25,000 over 2-8 weeks, and where it lands depends on the number of build targets, 3D asset volume and fidelity, multiplayer and backend services, AR or VR interaction depth, and third-party SDKs such as ads, analytics and in-app purchases. A Unity retainer for feature work and maintenance starts from $2,299/month. Every quote is written before payment, with no surprise invoices after kickoff.
Does Miracuves deliver the full source code?
Yes - completely. Miracuves delivers the full Unity project, all C# scripts, repository with complete commit history, render pipeline assets, build configuration, documentation, and deployment credentials. Zero lock-in. Any Unity developer can open it in the pinned editor version, build it and get the same result we shipped, without any Miracuves tooling.
How fast can a Unity 3D project realistically be delivered?
Only the ready-made catalogue platforms ship in 6 working days, and none of them is a Unity game or template. Custom Unity builds - a mobile game, a 3D configurator, multiplayer networking, AR/VR modules, or enterprise 3D visualization - start from $3,699 depending on the work and run 2-8 weeks with milestone billing; larger scopes are quoted in writing before work starts. Each Unity timeline is written into the scope before any payment is requested.
Unity vs Unreal - which does Miracuves recommend?
Miracuves ships most mobile, cross-platform, XR, and WebGL projects on Unity for its build-target reach, asset ecosystem and deployment speed. Choose Unreal Engine when photoreal PC or console visuals are the product and Nanite and Lumen do the heavy lifting. Both engines ship to consoles, and console certification is run by the platform holder whichever engine you pick. We tell you which engine fits before kickoff and never steer you toward the wrong one to win the project.
What platforms can Miracuves deploy Unity 3D projects to?
iOS, Android, Windows, macOS, Linux, and WebGL, plus consoles once the platform holder approves your developer account, and XR headsets such as Meta Quest through OpenXR - all from a single Unity project. Miracuves configures build targets, signing, and platform-specific optimizations as part of every scoped delivery.
Does Miracuves handle App Store and Google Play submission?
Yes, as part of every delivery engagement, for each store your Unity build ships to. Miracuves manages signing certificates and keystores, store listing creation, screenshots captured from the build, age ratings, privacy declarations, and review coordination. Review times are set by each store and change over time, so we plan the launch date around them rather than promising a number.
What happens after the project is delivered if there are bugs?
Every Miracuves Unity delivery includes 60 days of post-launch technical support. Crashes, frame-rate drops and other bugs within the delivered scope are fixed at no additional cost. New levels, features or build targets beyond scope are quoted separately, and monthly Unity retainers are available at published rates.
How does Miracuves handle NDA and confidentiality?
Miracuves signs a bilateral NDA before you share your game design, art or product data. The NDA covers every technical detail, your C# code, business logic and all IP. An IP assignment agreement, confirming that 100% ownership of the Unity project transfers to the client, is signed at project start - not at the end.
What is the best 3D development platform for a product that is not a game?
It depends on where the 3D has to run. If it must work on phones, showroom screens, headsets and the web from one set of assets - a product configurator, a training simulator, a digital twin viewer - Unity is usually the strongest choice, because one project produces every build. If photoreal quality on PC matters most, Unreal Engine fits better; if the 3D only lives inside a web page, a three.js build is lighter. We recommend the platform in writing before any work starts.
Do your 3D Unity game development services cover a mobile game end to end?
Yes. For a mobile game we handle the C# gameplay code, UI, in-app purchases, ad and analytics SDKs, save data and - where the design needs them - a backend for accounts and leaderboards, then device testing on low-end and high-end phones and App Store and Google Play submission. Your artists can supply the art, or we agree in the scope how it will be sourced. Custom Unity work starts from $3,699 depending on the work and runs 2-8 weeks.
Who owns the Unity license and the finished project?
You own the project: every C# script, scene, prefab and build setting transfers to you under the IP assignment signed at project start. The engine license is between your company and Unity; which plan you need depends on your revenue and funding under Unity's current terms, which have changed in recent years, so check Unity's pricing page before you budget. Asset Store packages carry their own license terms, and we list every one we use in the handoff.