What game engines does Miracuves use for game development?
Miracuves selects the game engine based on your game type - Unity for mobile and cross-platform titles, Unreal Engine for high-fidelity console or PC games, Godot for small 2D projects, and a WebGL framework for games that must run straight from a browser link. All games are profiled on release builds across target hardware before delivery.
How much does game development cost at Miracuves?
There is no ready-made game in our catalogue; the ready-made platforms (from $2,199, 6 days) cover the business around a game, not the game itself. Custom game work starts from $3,699, depending on the work. A custom game MVP typically runs $8,000-$28,000 over 2-8 weeks depending on scope and art pipeline, and larger scopes are quoted in writing before work starts. Cost scales with target platforms (mobile, PC, console), multiplayer networking complexity, art asset volume and fidelity, 3D versus 2D, live-ops backend services, and in-app purchase and ad SDK integrations. An ongoing retainer for live-ops, content updates and maintenance starts from $2,299/month. Every quote is written before payment, with no surprise invoices after kickoff.
Does Miracuves deliver the full source code?
Yes - completely. Miracuves delivers the full Unity or Unreal project, all C# or C++ source files, repository with complete commit history, build configuration, documentation, and all deployment credentials. Zero lock-in. Your team or any other studio can continue the work immediately after handoff.
How fast can a game realistically be delivered?
There is no ready-made game in the Miracuves catalogue, so games do not ship in 6 days - only the ready-made web and mobile platforms do. Custom game builds start from $3,699 depending on the work and run 2-8 weeks with milestone billing; a multiplayer or multi-platform title larger than that is quoted in writing before work starts. Timelines are stated in writing before any payment is requested.
Unity vs Unreal - which does Miracuves recommend?
Miracuves ships most mobile and cross-platform games on Unity for its asset ecosystem, platform reach and deployment speed. Choose Unreal Engine when the game is sold on its visuals - photoreal lighting, dense open worlds, high-end PC and current consoles. Console release is possible from either engine once the platform holder approves your developer account. Miracuves tells you which fits before kickoff - we do not upsell the wrong engine.
What is included in the admin panel with every delivery?
Ready-made platforms ship with a web admin panel for users, content, payments and settings. For a custom game the admin panel is scoped with the game itself: typically player lookup and support tools, remote config for live-ops, leaderboard and tournament management, store and virtual-economy settings, and analytics dashboards - delivered as a separate web application that works in any browser.
Does Miracuves handle App Store and Google Play game submission?
Yes, as part of every delivery engagement, for each storefront the game ships to. Miracuves manages signing certificates and keystores, store listings, screenshots and trailers captured from the build, age ratings, privacy declarations, and review coordination for the App Store, Google Play and PC storefronts such as Steam; console submission runs through your approved developer account with each platform holder. Review times are set by each store and change, so we plan launch dates around them rather than promising a number.
What happens after the app is delivered if there are bugs?
Every Miracuves game delivery includes 60 days of post-launch technical support, covering crashes, broken purchases and platform-update issues on the targets we shipped. Bugs within the delivered scope are fixed at no additional cost. New levels, modes or features beyond scope are quoted separately, and monthly live-ops retainers are available at published rates.
How does Miracuves handle NDA and confidentiality?
Miracuves signs a bilateral NDA before any game details are shared. The NDA covers the game design document, art, technical details, business logic, and IP. An IP assignment agreement confirming 100% ownership of the code, art and project files transfers to the client is signed at project start - not at the end.
Can a game on a custom engine use professional ad mediation?
Yes. The major mediation platforms - Google AdMob, AppLovin MAX and Unity LevelPlay among them - ship native SDKs for Android and iOS, with ready plugins for Unity and other popular engines. A custom engine reaches the same SDKs through a thin native bridge: Kotlin or Java called over JNI on Android, Swift or Objective-C on iOS, exposing load, show and reward callbacks to the game code. Browser games use web ad formats built for HTML5 games instead. Consent screens and Apple's App Tracking Transparency prompt still apply, and we test ad loading and reward callbacks on real devices before launch.
Do you build real-money or skill-based games?
We build the software: server-authoritative game logic so results cannot be changed on the device, integration with random number generators tested by independent labs where the rules call for it, wallet and payment flows, KYC and age checks, geolocation, responsible-gaming limits and the reporting an operator needs. Whether a game counts as skill or chance, and whether it needs a license, differs by country and state. The license, the legal opinion and any certification are the client's; we build the flows those rules require.
Can you build a browser game for a brand campaign?
Yes. Playable campaigns and advergames usually run in the browser, so a player can start from a link, a QR code or a social ad without installing anything. We build them in WebGL or HTML5 with a small first download, and connect score submission, prize draws or coupon codes to your existing marketing tools. If the campaign also needs an installable version, the same design can be built in Unity for the app stores. Prize promotions have their own local rules, which your legal team signs off.