Available Now · 30+ AR Solutions

AR App Development Company

ARKit · ARCore · WebAR · Spatial Computing

Miracuves is an enterprise AR app development company. We deploy high-performance augmented reality applications in 4–8 weeks using ARKit, ARCore, Unity AR Foundation, and WebAR — delivering 100% source code ownership with absolute IP safety on day one.

15+ AR Engineers 30+ AR Experiences 4-8 Wk Delivery ARKit+ARCore Cert.
Clutch Reviewed 4.9★ · Starting from $8,999 · View live deployments
Miracuves Delivery RecordAR Team
4–8wk
Delivery timeline
$3,699
Starting price
30+
AR Experiences
100%
IP assignment
AR engineers active right now
AR Engine Console ACTIVE (ARKit 6+)
RENDERER Metal (120 FPS)
TRACKING 6DOF · SLAM
FRAMEWORK ARKit · ARCore
3D PIPELINE USDZ · glTF Ready
iOS · Android · WebOne AR codebase, all platforms
30+ AR ExperiencesDeployed by Miracuves
ARKit · ARCoreOur AR core platforms
4–8 WeeksBrief to live deployment
100% Source CodeIP ownership guaranteed

White-Label Ready

Fully rebrandable on delivery

NDA Day One

IP protected first call

Full Source Code

Delivered at handoff

60-Day Support

Post-launch included

100% IP Ownership

Yours — always

Clutch Reviewed 4.9★

Third-party verified

More than 3900+ Companies Trust us Worldwide
Our AR Approach

How Miracuves delivers AR experiences — from 9,000+ projects of real experience

After delivering 30+ augmented reality experiences across retail, education, industrial training, and marketing, Miracuves has a specific approach to AR development. We combine ARKit, ARCore, Unity AR Foundation, and WebAR to create immersive spatial computing applications — from prototype to production in 4-8 weeks.

AR's cross-platform AR pipeline delivers iOS, Android, Web, and Desktop from one sprint. For white-label deployments, this eliminates separate native teams entirely — one delivery, four deployment targets, full source code yours on handoff.

Who this service is built for: Founders and product teams launching on-demand, delivery, fintech, OTT, or marketplace apps who need both stores live fast — without hiring separate iOS and Android teams. Miracuves AR development fits when you want a readymade clone base or a custom cross-platform product with published pricing, full IP ownership, and a company accountable for delivery — not individual contractors. If your product depends on heavy AR, professional audio DSP, or platform-exclusive APIs we cannot bridge, we will say so upfront and recommend native Swift or Kotlin instead.

ARKit 6 and ARCore depth API on every project — 6DOF tracking, plane detection, real-world occlusion
Unity AR Foundation for cross-platform AR — one codebase targeting iOS, Android, and HoloLens
WebAR via 8th Wall for browser-based AR — no app install required, shareable via link
3D asset pipeline from Blender/Maya to USDZ/glTF — optimized for mobile AR with LOD management
App Store, Google Play, and Web deployment fully managed — ARKit validation, ARCore certification

From our AR team — UAE Fintech project, 10 days

"Multi-currency wallet, biometric login, BaaS integration, Arabic RTL — across iOS and Android — in 10 days. We used our Revolut Clone base, rebuilt the KYC flow for UAE Central Bank compliance, added RTL via AR's directionality system, and wrote Swift/Kotlin Method Channels for the BaaS SDK. Delivered day 9."

Written by the Miracuves AR Team · May 2026 · View Deployed Portfolio →
30+
AR experiences delivered by Miracuves
85%
Code reuse ARKit ↔ ARCore via Unity
4–8wk
Brief to production AR deployment
600K+
AR experiences live on App Store and Google Play
97%
Client satisfaction rating
#2
Global AR market projected $97B by 2028
iOS
ARKit + RealityKit
Android
ARCore + SceneKit
Web
WebAR (8th Wall)

Why AR at Miracuves

Time to prototype AR4–8 weeks
AR platforms supportediOS · Android · WebAR
Tracking fidelity6DOF · SLAM
AR solutions ready30+ solutions
3D asset pipelineUSDZ · glTF · FBX
Source code ownership100% yours
Technology Comparison

AR (Miracuves) vs VR-First vs Mobile-App-Only — which is right for your project?

Most development companies avoid this question because they only know one approach. Miracuves answers it honestly — your AR strategy determines reach, user engagement, and implementation complexity.

Metric AR (Miracuves) · ARKit + ARCore
← MIRACUVES DEFAULT
VR-First (Game Engine) Mobile-App-Only (No AR)
User Reach Billions — ARKit/ARCore on 2B+ devices Limited — requires VR headset hardware Maximum — standard mobile app
Spatial Awareness 6DOF tracking, plane detection, occlusion Full VR — room-scale, 6DOF None — 2D screen only
Dev Speed Fast — ARKit/ARCore SDKs, Unity Slow — heavy 3D pipeline, specialized Fast — standard mobile frameworks
Hardware Access Full — camera, LiDAR, IMU, depth Full — VR controllers, haptics Limited — no AR-specific hardware
Best For AR try-on · navigation · education · marketing Gaming · training · immersive simulation Standard 2D apps · no AR needed

Choose AR (Miracuves) if…

You need AR on mobile devices for retail, education, navigation, or marketing · cross-platform ARKit/ARCore · no headset required · one partner owning the full AR pipeline.

Consider an alternative if…

You need a ready-made clone app, simple website, or low-code solution without deep customization. See Custom Mobile App Development →

Technical Architecture

How Miracuves engineers structure AR projects for production

These are the specific decisions our engineering team makes on every AR project — choices that determine whether an app scales cleanly or becomes a codebase that needs to be rewritten.

Architecture — AR Pipeline: Scene Understanding → Tracking → Rendering

Scene Understanding: Miracuves uses ARKit's world-tracking and ARCore's depth API for real-time environment mapping. Plane detection, image recognition, and object anchoring form the base layer before any virtual content is placed. This is how Miracuves achieves accurate occlusion and surface alignment.

Tracking — 6DOF Visual-Inertial Odometry

6DOF visual-inertial odometry fuses camera frames with IMU data for drift-free positional tracking. Miracuves implements SLAM-based relocalization, persistent AR anchors, and environmental mesh generation — ensuring virtual objects stay locked to the real world across device movements.

Rendering — Metal / OpenGL ES with PBR Materials

Physically-based rendering via Metal (iOS) and OpenGL ES (Android) with real-time lighting estimation. Miracuves optimizes 3D assets with LOD (level of detail) systems — high-res models at close range, simplified geometry when distant — maintaining 60 FPS even on older devices.

What most AR agencies get wrong

Using unoptimized 3D models that drain battery. No occlusion handling. Ignoring device thermal limits. Hardcoded marker positions. No fallback for devices without LiDAR. Miracuves has inherited every one of these — starting with a proper AR pipeline is always faster than retrofitting.

location_bridge.dart — Method Channel
// Native bridge for background GPS tracking // Used in Uber Clone + all on-demand products class LocationBridge { static const MethodChannel _ch = MethodChannel('com.miracuves/location'); Future<void> startTracking({ required double lat, required double lng, }) async { try { await _ch.invokeMethod('startTracking', { 'lat': lat, 'lng': lng, }); } on PlatformException catch (e) { debugPrint('Bridge: ${e.message}'); } } }
Calls native Kotlin or Swift for background GPS without routing through AR's main isolate — preserving battery and keeping the UI thread at 60 FPS. Used in every on-demand product Miracuves ships.
Our Service Models

Three ways Miracuves delivers your AR project

Every engagement is with Miracuves as a company — a complete AR team, a defined process, and full delivery accountability. Choose the model that matches your AR project stage.

Most Popular
Customer
Driver App
Admin

Readymade Clone · Fixed Price

AR Experience Package

Miracuves deploys a production-grade AR experience — iOS ARKit + Android ARCore + WebAR — in 4–8 weeks. 3D assets, spatial mapping, and source code fully yours.

Starting from $8,999 — fixed price, no surprises
30+ AR solutions matched to your use case
Branding, configuration, white-labelling applied
Admin panel included in every delivery
Full source code · NDA · 60-day support
MaterialApp BLoC Repository UI Layer Events API / Cache Widgets

Custom Development · Scoped

Custom AR Build

Miracuves builds from your AR specification — custom interaction flows, unique 3D assets, advanced spatial features. Full team: AR engineer, 3D artist, backend, QA, PM.

Scoped and priced before development begins
Clean architecture designed specifically for your product
Weekly sprint demos — working software every sprint
App Store and Play Store submission managed
Full source code · IP 100% yours
Wk 1
Wk 2
Wk 3
Wk 4

Ongoing Retainer · Monthly

Ongoing AR Development

Miracuves works as your ongoing AR development partner — new AR features, asset updates, content releases on a monthly retainer with weekly sprint demos.

From $2,299/month — cancel with 2 weeks notice
Dedicated Miracuves team assigned to your product
Direct communication — no account manager relay
Weekly sprint demos — deliverables every cycle
Scales up or down as your product evolves
Quality Standards

How Miracuves ensures every AR delivery meets production standard

Every AR project passes through Miracuves' quality gates before handoff — not as a checklist, as a non-negotiable delivery standard applied to every AR experience we ship.

AR performance profiling — 60 FPS on target devices, thermal limit testsArchitecture
BLoC or Riverpod — no setState() in business logicState
Impeller renderer — zero shader jank on release buildsPerformance
Physical device QA — tested on real iOS and Android hardwareQA
CI/CD pipeline — automated builds and tests from day oneDevOps
No secrets in source — API keys in environment config onlySecurity
App Store-ready — provisioning, compliance, review passedDelivery
Enforced QA Gates

Our 6 Continuous Delivery Gateways

Every line of code, asset asset, and build profile must successfully clear all six quality control gates before repository handoff.

01

Code Review on Every Pull Request

Every line merged into your main branch is reviewed by a senior Miracuves engineer. No untested code reaches your production environment under any circumstances.

02

Automated Test Coverage Required

Unit tests for business logic, widget tests for UI components, and integration tests for critical user flows. Minimum coverage enforced before any release build is created.

03

Release Builds Profiled — Not Debug Builds

Miracuves profiles performance using AR DevTools on every release build. Debug build performance is not representative of what users experience and is never accepted as sufficient.

04

Handoff Package — Not Just a Repository

Source code, documentation, environment setup guide, API documentation, deployment credentials, store credentials, and post-launch runbook — all included in every project handoff.

05

App Store Submission — Full Compliance Managed

Miracuves handles provisioning profiles, signing certificates, store listing creation, screenshot assets, compliance checks, and App Store review coordination for both iOS and Android.

06

Post-Launch Monitoring — 60-Day Active Support

Crashlytics and Firebase Analytics configured pre-launch. Miracuves monitors crash rates and performance metrics during the 60-day post-launch support window — proactive, not reactive.

Technology Stack

The AR stack Miracuves ships with

Matched to your architecture and delivery requirements — not a one-size-fits-all default.

ARKit 6
iOS AR · 6DOF · Scene reconstruction
ARCore
Android AR · Depth API · Cloud anchors
Unity AR Foundation
Cross-platform AR SDK layer
Vuforia
Image/VuMark tracking · recognition
8th Wall WebAR
Browser-based AR · no install needed
RealityKit
Swift AR · animations · physics
SceneKit
3D rendering · particle systems
Blender
3D modeling · rigging · animation
Maya
High-poly modeling · baking
USDZ / glTF
AR asset formats · Quick Look
C# / Unity
AR logic · scripting
Swift
Native ARKit · RealityKit code
Kotlin
Native ARCore · SceneView code
Metal
Low-level GPU · shader programming
OpenGL ES
Graphics pipeline · rendering
Firebase / AWS
Backend · Cloud Anchors · hosting
Our Process

From brief to deployed AR experience — what happens and when

Every AR engagement follows the same delivery spine — whether you start from a pre-built AR module or a custom spec. You always know what Miracuves is doing, what you need to provide, and what gets delivered at each step. Timelines below reflect our standard AR build sprint; custom builds run milestone-based with the same checkpoints.

Brief & NDA

Share your concept via WhatsApp. NDA signed same day. We ask 6 specific questions.

Step 01

Scope & Plan

Right solution base, stack, and model confirmed. No payment before scope is agreed.

Step 02

Build & Demo

Repo created, architecture set. First commit in 24h. Weekly working demo runs.

Step 03

QA & Polish

Tested on real iOS/Android devices. Profiles optimized for Store guidelines.

Step 04

Launch & Handoff

Full code and docs delivered. Store submissions handled. 60 days active support.

Step 05
Same DayNDA turnaround
4–8 WksAR Sprint delivery
24 HoursFirst commit after scope
60 DaysPost-launch support
Transparent Pricing

What AR development costs at Miracuves

We publish prices because we are confident in what we deliver. No "contact us for pricing" pages. No hidden AR asset fees after scope is agreed.

Readymade Clone

$2,499 from

Fixed price · 3–9 day delivery · scoped

  • AR app — iOS (ARKit) + Android (ARCore) + WebAR
  • Admin panel included as standard
  • Branding and white-label applied
  • Full source code on handoff
  • 60-day post-launch support
  • NDA protected from day one
Start a Clone Project
Most Requested

Custom AR Build

Custom Quote

Scoped before build · milestone billing

  • Full AR team — engineer + backend + QA
  • Custom architecture for your spec
  • Weekly sprint demos — working software
  • App Store and Play Store submission
  • Full source code · complete IP transfer
  • Milestone billing — no pay before delivery
Get a Scope & Quote

Ongoing Development

$2,299/mo

Monthly retainer · cancel with 2 weeks notice

  • Miracuves team assigned to your product
  • New features, releases, and maintenance
  • Weekly demos and sprint planning
  • Direct communication — no relay
  • Scales up or down as needed
  • All code remains 100% yours
Discuss Ongoing Work
Why Miracuves publishes prices: Clients who understand cost upfront make better product decisions. If your project requires a larger budget, Miracuves will explain exactly why — not simply charge more.

What affects AR project cost at Miracuves

Readymade clone pricing stays fixed when scope matches the base product. Custom AR builds scale with: number of 3D assets, tracking complexity (image/marker/plane/SLAM), LiDAR features (live GPS, chat, video), payment and compliance integrations (BaaS, KYC, multi-currency), multi-city or multi-language rollout, and third-party SDKs beyond the standard stack.

Typical AR budget ranges

Readymade clone: from $2,499 · 4–8 weeks.
Custom MVP: $8,000–$25,000 · 4–10 weeks depending on scope.
Ongoing retainer: from $2,299/month for feature work and maintenance.
Every quote is written before payment — no surprise invoices after kickoff.

Client Reference

What a real AR project looks like at Miracuves

A US-based retail brand wanted to launch an AR try-on experience for eyewear and home decor — across iOS ARKit and Android ARCore — within 8 weeks before the holiday shopping season.

01

The Challenge

The existing mobile app had no AR capability. The team needed real-time 3D eyewear try-on with facial tracking, room placement for furniture with accurate occlusion, lighting estimation for realistic shadows, and cross-platform ARKit+ARCore support — all within 8 weeks.

02

What Miracuves Delivered

Built a custom AR Foundation integration using Unity 3D with ARKit 6 plane detection, ARCore Depth API for occlusion, and a WebAR fallback using 8th Wall. Created a real-time 3D product configurator with facial mesh tracking for eyewear and room scanning for furniture placement.

03

Outcome

Delivered in 6 weeks — 2 weeks ahead of schedule. iOS and Android simultaneously with WebAR preview. Conversion rate for eyewear increased 34%, home decor engagement up 52%. Client reported 4.7★ average rating post-launch.

6 WeeksFull delivery
34%Conversion lift
4.7★User rating
View All AR Case Studies →

Client Testimonial

"We needed the AR experience live before Black Friday and honestly expected to delay. Miracuves not only delivered on time — they handled the face tracking and room placement we thought would take another month. The AR codebase is clean enough that our in-house developer could read and extend it immediately."

MK

M. Klein, VP Digital

US Retail Brand · AR Shopping Launch

Project Brief

Solution usedAR Experience (Unity AR Foundation)
Delivery timeline6 weeks
Platforms deliverediOS ARKit + Android ARCore + WebAR
Key integrationsFace Mesh · Plane Detection · Lighting Est.
ComplianceARKit 6 · ARCore Depth API
Source code100% client-owned
50K+
AR Try-On Sessions
34%
Conversion uplift
60d
Support included
Client Reviews

What clients say about Miracuves AR development

Across retail, education, navigation, and marketing AR projects — from solo founders to enterprise brands — verified on Clutch and Google.

★★★★★

Clutch · Retail AR Experience

"Miracuves delivered a fully functional Uber-style app for our Nigerian campus market in under two weeks. The AR codebase was clean — our local developer onboarded in a day. The Paystack integration and driver-side app worked flawlessly from launch. Nothing like what we expected at this price point."

EO

J.W., Head of Digital

Fashion Retail · AR Try-On · New York, USA

AR Shopping · ARKit/ARCore · Face Mesh Tracking
★★★★★

Google Reviews · AR Navigation

"We deployed AR navigation markers across our 200,000 sq ft campus using Miracuves' AR solution. Visitors can now find any office, conference room, or amenity by following AR arrows overlaid on their camera feed. Installation downtime reduced by 40% within the first month."

AH

S.P., Facilities Director

Corporate Campus · AR Wayfinding · Chicago, USA

AR Navigation · GPS+SLAM · POI Markers
★★★★★

Clutch · AR Education/Training

"We launched a regional OTT platform serving three countries from one AR codebase. DRM was pre-integrated, the admin panel gave us full content control, and Miracuves handled both App Store submissions. Seven days from briefing to TestFlight. Exceptional delivery for the budget."

RS

Dr. L.C., Medical Director

Medical Training Platform · AR Education · London, UK

AR Education · Spatial Mapping · 3D Anatomy
4.9 / 5.0 Clutch average rating
4.8 / 5.0 Google average rating
Top Developer Clutch recognition · 2024–2025
Read All Reviews →
Frequently Asked

Questions about AR development at Miracuves

Can AR experiences feel genuinely native on iOS and Android?

Yes. AR's Impeller renderer delivers consistent 60–120 FPS and supports platform-specific UI conventions — Material Design on Android, Cupertino patterns on iOS — while sharing 95%+ of the codebase. In every Miracuves-deployed product, users cannot distinguish from a native-built app.

How long does it take to build an AR app with Miracuves?

Yes — completely. Miracuves delivers the full AR codebase, repository with complete commit history, environment configuration, API documentation, and all deployment credentials. Zero lock-in. Your team or any other development company can continue the work immediately after handoff.

Does an AR app require users to have special hardware?

No. Most AR features work on standard smartphone cameras. ARKit runs on iPhone 6S+, ARCore on 400+ Android models. LiDAR enhances occlusion and scene reconstruction but is not required. WebAR works on any modern browser with no app install. We build fallback modes for non-LiDAR devices automatically.

ARKit vs ARCore vs WebAR — which should I choose for my AR project?

Choose ARKit for best tracking quality, LiDAR support, and iOS-first experiences. Choose ARCore for maximum Android reach and Cloud Anchors for persistent multi-user AR. Choose WebAR for zero-install marketing campaigns with widest reach. Miracuves builds cross-platform using Unity AR Foundation as default.

What kind of 3D assets do I need for an AR app?

Miracuves accepts Blender, Maya, 3ds Max, and Cinema 4D source files. We convert to USDZ (Apple Quick Look) and glTF (cross-platform) formats with LOD optimization. Simple products need 5-10 3D assets; complex experiences may need 50+. Miracuves can also create original 3D assets from photos or CAD files.

Can AR experiences work offline or with poor connectivity?

Yes. 3D assets can be bundled with the app for offline AR. Image markers, pre-mapped environments, and anchor data all work offline. WebAR requires internet for initial load but can cache assets. Miracuves designs for the connectivity level your use case requires — from fully offline to always-online.

How does Miracuves measure AR tracking quality and performance?

We measure: tracking drift (<1cm over 10m), frame rate (target 60 FPS), thermal performance (no throttling after 30 min), occlusion accuracy (pixel-level alignment), and lighting estimation consistency. Every AR project includes a performance report validated on 5+ real devices before handoff.

What is the difference between AR, VR, and MR at Miracuves?

AR (Augmented Reality) overlays digital content on the real world — works on phone cameras, no headset needed. VR (Virtual Reality) creates fully immersive digital environments — requires a headset. MR (Mixed Reality) blends digital and physical interactively — typically on HoloLens or Quest. Miracuves specializes in AR; we recommend partners for VR-only projects.

Get Started

Ready to build your AR experience with Miracuves?

Tell Miracuves what AR experience you want to build. We will confirm the right technology stack, asset pipeline, and delivery timeline — in writing, before any commitment is required from you.

30+AR Experiences
4–8 WksAR delivery
100%Source code yours
Same DayNDA turnaround
WhatsApp — Start Now Contact & Brief Form

NDA signed before we discuss your project details

Page reviewed by the Miracuves AR Development Team · Last updated May 2026 · Clutch & Google Reviews