ChillChat Clone Features: The Room Comes First
Most social apps add audio to a feed. This one starts from the room: drop-in voice with host, speaker and listener roles, hand-raise promotion and live presence, and then builds streaming, gifting, missions and games around it. Eighteen feature areas ship on twenty-eight entities, and the room is the surface that makes every other engine worth building. Here is what ships, grouped by who touches it.
Request a Live Demo →See PricingFeature Set by Role
Three surfaces run from one platform: a 42-route web app, a 46-screen Flutter build and an 18-section operator console, all against the same API.
The Listener
Drops into live or scheduled rooms with a free-form topic, sees presence and mute state move in real time for everyone in the room, raises a hand to be promoted to speaker, and reads persisted chat. Private rooms enforce their password on the server rather than by hiding the entry field, and capacity is configurable per room.
The Host
Creates live or scheduled rooms, manages the three-tier role system across host, speaker and listener, promotes from the hand-raise queue and mutes per participant. The role model is what keeps a room usable as it grows, because an audio room with no moderation of the microphone is unlistenable at scale.
The Broadcaster
Goes live with server-side Agora RTC token generation, sees real-time viewer counts broadcast to all clients, and challenges another broadcaster to a PK battle with challenge, accept and live viewer voting. Active stream and active battle discovery feeds surface what is happening right now.
The Creator
Receives gifts across ten tiers, from a one-coin heart to a five-thousand-coin castle. Coins are bought, diamonds are earned, and diamonds withdraw for real money at a configurable platform fee. That loop is the whole creator proposition, and it is why the gift tiers are modelled rather than being a single amount field.
The Regular
Earns XP across forty-seven level thresholds, completes daily and weekly missions, keeps a streak, collects badges with rarity tiers and appears on leaderboards by week, month and room. Posts to a social feed across four content types with For You and Following tabs, stories, likes, comments, saves and shares.
The Operator
Eighteen admin sections covering user and room management, the report and moderation queue, analytics with daily active users and retention cohorts, revenue with runtime platform-fee control, avatar and game catalogs, and broadcast notifications. Real-time text moderation runs against five AI providers underneath.
Direct and group messaging with read receipts, an AI companion, video calls, avatar cosmetics and in-room games ship alongside these as part of the same eighteen areas.
ChillChat vs Miracuves Clone vs Building From Scratch
What each route gives you on the parts that decide whether a social audio app holds a community together.
| What decides it | Miracuves ChillChat Clone | Building from scratch |
|---|---|---|
| Time to a working app | Six working days | A multi-year programme with a senior team |
| Room roles | Host, speaker and listener with hand-raise promotion | Usually everyone-can-talk, which fails past a dozen people |
| Presence | Live over Socket.IO, 71 events in and out | Polling, until somebody rewrites it |
| Gifting | Ten tiers, coins to diamonds to withdrawal | A tip button with no earnings path behind it |
| Retention | 47 XP thresholds, missions, streaks, badges, leaderboards | A bolted-on loyalty tool that cannot see your events |
| Games | Sessions inside the room with server-side state | Client-side, which means a closed tab ends the game |
| Moderation | Real-time text moderation across five AI providers | Reactive, and usually after the incident |
| Source code | Full source across web, Flutter and admin, yours | Yours, at the cost of building all of it |
ChillChat itself is the reference for what this category looks like; it is not a product you can buy or self-host. The comparison that matters commercially is the second column against the third.
How It Works, End to End
One member, traced from joining a room to withdrawing earnings, with every event and every balance change written down.
A room opens with a topic
Live and scheduled rooms carry a free-form topic, a capacity the host configures, and an optional password enforced on the server. Scheduled rooms sit in the same list as live ones, so a community can plan a session rather than only stumbling into whatever happens to be open.
Roles keep the room listenable
Host, speaker and listener are three distinct tiers rather than a permission flag. A listener raises a hand, the host promotes them, and per-participant mute is available throughout. Presence and mute state broadcast live over Socket.IO to everyone in the room, so the interface reflects the conversation rather than lagging behind it.
Streaming adds a competitive hook
Any member can broadcast with an Agora RTC token generated server-side, with real-time viewer counts pushed to all clients. PK battles put two broadcasters head to head for viewer votes through a challenge, accept and live voting flow. Competition is what turns passive viewing into participation.
Coins enter, diamonds come out
Coin packages are bought through Stripe on the web and RevenueCat-verified in-app purchase on mobile. A gift is sent from one of ten tiers, coins leave the sender's wallet, and diamonds land on the creator. Coins convert to diamonds at one hundred to one and reverse at a ten percent fee, so the conversion path carries its own margin.
The action earns progress, not just points
The same gift awards XP against forty-seven level thresholds, advances daily and weekly missions, extends a streak, can unlock a badge with its own rarity tier, and moves the member on leaderboards scoped by week, month and room. Retention is engineered into the same event rather than bolted on beside it.
Games fill the room, not a separate tab
Trivia, charades and party games run as sessions inside an audio room with participant readiness, scoring and state held server-side. Holding state on the server rather than in the client is what stops a closed tab from ending a game for everyone else in the room.
The operator sees the same activity
Eighteen admin sections cover users and rooms, the report and moderation queue, analytics with daily active users and retention cohorts, revenue with a platform fee adjustable at runtime, the avatar and game catalogs, and broadcast notifications, with real-time text moderation running against five AI providers underneath.
Every Feature Earns Its Place
Each module below exists because a social audio platform stops working without it, not because a competitor lists it.
| Module | Why it is in the base build |
|---|---|
| Three-tier room roles | An audio room where everyone can talk is unlistenable past a dozen people. The hand-raise queue is what lets a room grow without becoming noise. |
| Live presence over sockets | In audio, a stale participant list breaks the social contract. People need to know who is actually in the room and who is speaking. |
| Server-enforced private rooms | A password checked in the client is not a password. Private communities are a primary use case, so entry is enforced server-side. |
| Ten gift tiers | A single tip amount cannot express the difference between acknowledgement and celebration, and that spread is where gifting revenue actually comes from. |
| Diamonds that withdraw | Without a real earnings path, creators treat the platform as a hobby and leave for one that pays. |
| 47 XP thresholds | Progression has to stay meaningful for months, not weeks. Too few levels and everyone maxes out and stops caring. |
| Server-side game state | If the game lives in the client, one person closing a tab ends it for everyone. Sessions with readiness and scoring belong on the server. |
| Real-time text moderation | In a live social product, moderating after the fact means the harm already happened in front of the room. |
| Runtime platform-fee control | Creator economics need tuning as the community grows, and a fee that requires a deployment to change will stay wrong for months. |
The AI companion, video calls, avatar cosmetics across five categories and four rarity tiers, and event tracking across twelve event types ship alongside these.
The Technology Behind the Features
What the platform is actually built on, and what that means for the team who inherits it.
Why the real-time layer is the number that matters
A room list and a gift button can be built in weeks. What takes years is everything that has to stay in sync: presence and mute state for every participant, a hand-raise queue that promotes without a refresh, live PK voting that both broadcasters and every viewer see identically, and game sessions whose state survives a client disconnecting. Seventy-one socket event types is not a boast, it is the consequence of making a room feel live rather than merely look live.
The stack is NestJS and Flutter on standard infrastructure, which matters when you hire against it and when a technical buyer runs due diligence on what you own.
What Is Not Included in the Base Package
Named here rather than discovered after the invoice.
What needs your account, and what is scoped work
Agora capacity is yours to plan. Token generation and the join flow are built. What scales with your audience is the RTC minute plan and the region configuration, and on a platform designed to keep rooms open that is the largest recurring cost rather than a setup step.
AI moderation covers text, not media. Real-time text moderation is built against five AI providers. Extending it to image and audio uploads at scale is the step once user-generated media volume justifies it, and it is scoped separately.
Audit logging is visible, not immutable. Operator actions appear in the console today. Shipping an append-only audit trail to immutable storage for a compliance review is scoped as pre-launch hardening rather than something already in place.
Enterprise single sign-on is an integration. The role model is enum-based so operator roles are configuration, but connecting an enterprise identity provider is an integration step for a regulated deployment.
Payment rails are Stripe and RevenueCat. Both are built. A market-specific rail plugs into the same payment abstraction, and analytics streaming into a warehouse for business intelligence is a later step once a growth team needs it.
Every external provider runs on credentials you hold. A security and VAPT document is available before purchase rather than during a procurement review.
See how Miracuves compares to agencies and freelancers
The deployment process, a modelled reference deployment, and what to check on the real-time layer and the earnings path before you hire anyone - on the Development Company page.
Frequently Asked Questions
Why do room roles matter so much?
Can creators actually withdraw what they earn?
What makes the games different from a mini-game tab?
How is moderation handled in a live room?
Is the mobile app at parity with the web app?
Can I change the platform fee without a deployment?
See a hand raised and a gift land, live
Ask for the demo and we will join a room as a listener, raise a hand, get promoted to speaker, send a gift and follow the diamonds through to the operator console.
Explore the ChillChat Clone
Ready to run a social audio platform you actually own?
Deploy in six working days with voice rooms, Agora streaming, the gift economy, missions and in-room games included, your platform fee and catalogs configured with you, and full source on infrastructure you own.
Talk to Us →Miracuves is an independent software development company. We are not affiliated with, connected to, sponsored by, or endorsed by ChillChat.
“ChillChat Clone” is used descriptively. It is how the software industry refers to building a platform with functionality similar to ChillChat, and how clients search for it.
The entire design and codebase is built by our own team. The product contains no code, design, graphics, or content originating from the ChillChat website or applications.
ChillChat and all other third-party names and marks are the property of their respective owners, referenced here solely to describe the category of software offered.